Review: Halo ODST's Fire Fight mode

Last week the newest game in the Halo franchise was released for the Xbox 360 and so far gamers are having mixed feelings about the game. Halo: ODST, which was originally just going to be a small downloadble side story, takes players and puts them in the shoes of regular solider instead of the franchise’s main hero Master Chief. The game also includes a new mode called Firefight. I haven’t had to opportunity to play through the main story but I did spend a lot of time playing Firefight.

It is fairly obvious after playing Firefight that the developers of ODST looked to last year’s Gears of War 2 when designing Firefight mode, as it is almost identical to the Horde mode that was included in Gears. Players team up in a certain area and fight off wave after wave of computer-controlled enemies. To succeed the players must work as a team and find the best places to defend and what weapons to use.

Firefight is simple enough to be able to jump right into, but with every wave ads more and more complexity. It is the perfect way to kill half an hour with your roommate/brother/a perfect stranger on the Internet.

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